Learning with mobile terminal should be a play

 

Team

Project coordinators:
Assoc. Prof. dr.  Andreja Istenič Starčič, University of Primorska, Faculty of Education
Assoc. Prof. dr. Matej Zajc, University of Ljubljana, Faculty of Electrical Engineering

Students:

Samo Bihar , University of Ljubljana, Faculty of Electrical Engineering, Multimedia Communications
Anja Borštnik , University of Primorska, Faculty of Education
Mitja Frančeškin, University of Ljubljana, Faculty of Electrical Engineering, Multimedia Communications
Teja Gantar, University of Ljubljana, Faculty of Electrical Engineering, Multimedia Communications
Mark Kodrič, University of Ljubljana, Faculty of Computer and Information Science
Sandra Lenaršič
, University of Primorska, Faculty of Education
Kaja Lipušček, University of Ljubljana, Academy of Fine Arts and Design, Visual Communications – Illustration
Anže Matelič, University of Ljubljana, Faculty of Electrical Engineering, Multimedia Communications
Karmen Milutinovič, University of Ljubljana, Faculty of Electrical Engineering, Multimedia Communications
Anže Perčič, University of Primorska, Faculty of Education
Jasna Vuksanović, University of Ljubljana, Faculty of Electrical Engineering, Multimedia Communications
Andreja Žigante, University of Primorska, Faculty of Education

Mentors:
Assoc. Prof. dr.  Andreja Istenič Starčič, University of Primorska, Faculty of Education
Dr. Mateja Gačnik, University of Primorska, Faculty of Education
Assoc. Prof. dr. Matej Zajc, University of Ljubljana, Faculty of Electrical Engineering
Sen. Lect. dr. Janez Zaletelj, University of Ljubljana, Faculty of Electrical Engineering

Mentors from industry:
Tomi Ilijaš
, Arctur d.o.o.
Dr. Barbara Hvalič Erzetič, VIRS Primorske Nova Gorica

The duration of the project

1st of March 2015 – 31st of July 2015

About the project

Tablet computers are getting more and more established in the world, not only for games and fun, but also in the learning process of schools. Also, mobile devices are offering us completely new approaches to learning.

The use of mobile devices is growing outstandingly, but their use in learning processes lags far behind. The purchase of appropriate equipment is problematic for most schools, but an even bigger problem is the lack of relevant learning contents in Slovenian language. The latter will be insurmountable only by the immediate development of interdisciplinary staff capable of developing multimedia educational applications.

For proving that learning with a mobile device can be fun and especially effective, students from four different faculties (PEF, UL-MMK, UL-ALUO, FRI) gathered together with teaching and working mentors to combine their knowledge.

We tested our games in kindergartens and schools, where we got the results about the effectiveness of our application and learned what needed to be improved in individual games.

 

Games

1. Labyrinth letters, syllables  The game is mainly based on learning the verbal-language communication – logopedics. The goal of the game is to get the target voice to the other side of the labyrinth. The game is audio supported, allowing the player aural recognition of letters and syllables. On the way to the target player collects stars, which are deducted at the wrong response.

stran_3_1   stran_3_1


2. Labyrinth words –  The player has before him a main character (capercaillie and starfish). The goal of the game is to get to the set goal and collect the largest possible amount of stars. Stars are earned with correct answers to the questions that appear on the screen. All questions are acoustically supported.

Besede_gozd_5   Besede_morje_1


3. River  The goal of the game is to get as many correct answers to get to the pier, by using a raft. The task of the player is to collect animals on to the raft. The player task is to choose among the three animals displayed, the one that suits the acoustically supported question. The letter sought is displayed in a yellow circle. The larger the number of animals on the raft, the quicker it moves towards the pier. If the player answers incorrectly, the raft changes its direction towards the waterfall, which presents a threat.

reka_gozd_horizontalno   reka_gore_horizontalno


4. Car - The player tries to assemble the searched word displayed in the white cloud, with the syllables he collects on the road. While driving, it is necessary to dodge obstacles and incorrect syllables that are mixed between the wanted syllables on the road. The goal of  the game is to make as many words, and to collect the largest possible amount of stars, which are deducted with collecting the wrong syllable or hitting obstacles on the road.

4_avto_1

Events

Students plan to present their work at the international conference ERK 2015 (www.ieee.si/erk) on 21.9.2015.


pef Logo-FE arctur_logo virs
MIZS_logo ess_barvni Sklad_logo